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1992-11-09
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THE SOUND BLASTER DIGEST
The Magazine for Sound Blaster Enthusiasts.
Published and Edited by Brad Barclay
Assistant Editor: Karen O'Hearn
Music Director: Kim O'Hearn
United States Support: Bill Gallagher
September & October 1992 Edition
TABLE OF CONTENTS
=================
Title: Page:
----- ----
From the Editor's Desk 1
The PC Sound Card Buyers Guide 4
Special Preview:
New Products from Creative Labs 6
Commercial Review:
Sherlock Holmes, Consulting Detective 7
Official SBD Support BBS Registration 8
Planning A MultiMedia Presentation:
Part I: What do you wish to accomplish,
and how? 9
Subscription Info 11
The Wonderful World of MIDI 12
Shareware Review: OPL-2 Voice Editor 13
Contacting Us... 14
Official SBD BBS Listing 15
Wrapping it Up 15
The Sound Blaster Digest (SBD) Copyright - 1992 Brad Barclay.
You may freely distribute this file, and all included files, to
whomever you wish, as long as it is not for profit, and that all
files are kept together. The use of the SBD, in whole or in part,
for any other purpose is a criminal offence, and is punishable by
law. This is not Public Domain text, nor is it Shareware. The
SBD is a free publication, published six times a year. If you have
any questions or comments about our Copyright, or any part of the SBD,
please feel free to write to us at the address listed near the end
of this text.
Files included in this MultiMedia Windows edition of the Sound Blaster
Digest:SBD20.TXT SUBSCR.TXT OFFBBS.TXT REGBBS.TXT SBDBBS.TXT
THNKOFME.CMF
VILLAGE.FRM VILLAGE.TXT Page 1
From the Editor's Desk:
=-=-=-=-=-=-=-=-=-=-=-=
No matter what you do with your computer, software makes the world
go round. It comes in many flavours and many forms, from the
commercial software you buy off of your local store's shelf, to the
public domain, shareware, and freeware you can find on your local BBS
system. No matter what you want to do, provided you have the hardware
to match, you can almost always find the software you need quickly and
easily, no matter where you are in the world.
The music card world is no exception to this great trove of
software that is available at your fingertips. Today's game is, with
few exceptions, always Sound Blaster or at least Ad Lib compatible.
Utilities galore are available over various Bulletin Board Systems to
do everything from edit and create your own instruments, to playing any
type of music imaginable.
Music files themselves offer the greatest selection. You can find
just about everything from old Classical period music, right up to
today's top 30 hits. Thousands of files in scores of different file
formats are available, and not very hard to find.
As to be expected, along with this great surge of music software
that goes hand in hand with the great surge of music hardware that has
hit the market recently, there are also various Music card magazines
popping up around the country in just about as many different formats:
from standard text to publications that require Windows, to others in
even more odd formats!
Which leads me to the main thrust of this month's Editorial.
Since our last issue, I have come across some new publications that
concern themselves with various audio cards and MultiMedia itself. As
to be expected, some of these are very good, and some will disappear
in a short time, while others are riding the wave that we here at the
SOUND BLASTER DIGEST caused in the industry the past 2 years.
The first of these new magazines is called The Pro Audio Spectrum
& MultiMedia Digest. The author, a former SOUND BLASTER DIGEST reader
himself, should be commended on his work. The magazine itself seems to
have some good direction and writing in it, and has began it's own
small following. I'm personally flattered that he publishes this
digest of his own, in fact, as it would seem it was the SBD that
started him on his way. But I have to think about the title: The Pro
Audio Spectrum & MultiMedia Digest, The MultiMedia Sound Blaster
Digest? Sounds pretty close to me. Plus the fact that both offer
standard text and Windows editions, and the author even has a wife
named Karen. Well, I guess the latter can't really be considered
plagiarism on his part (believe me, this comment is meant in all
friendliness and best wishes to the author of the PAS & MM Digest, but
if one can't make fun of his competition, then who can he make fun
of?). Page 2
As a policy, The Sound Blaster Digest welcomes new competition.
But just remember: no matter how shaky our parent company WAFFER!
MultiMedia Productions may sometimes seem, we've lasted for two years
now, and have seen numerous of other online magazine come and go. We
plan on being here a very long time.
Hope you enjoy this issue of the Sound Blaster Digest! Happy
second birthday to us!
Page 3
HACKER FINDS GREAT PRICE ON FAX/MODEMS! $229.00
For a limited time only you can purchase a HIGH QUALITY 14.4k modem
that really delivers what it promises. The QuickComm Spirit II High
Speed Modem is the best v.32 v.42bis fax modem on the market today. We
have tested this modem with several other manufacturers for connection
and speed. It connects to modems that most other "Higher Priced" modems
won't connect to. For those of you that have looked around, our
internal modem does include a 1650 UART on board.
Internal Spirit II Send& Receive Fax/modem: $229.00
External Spirit II Send & Receive Fax/modem: $249.00
ALL UNITS INCLUDE: Winfax Lite, Dosfax Lite, Qmodem Lite 4.5
These prices include shipping UPS BLUE to the Continental USA
Sales Tax applies to CA Residents. For more information call The
ToyStore BBS order line at (408) 432-6131
SoundBlaster Pro user finds CD-ROM Audio Cable! $13.00
Do you have a SB-PRO and a 3rd party CD-ROM Drive? If you do, then you
would probably want to be able to run the audio out of the CD into the
SoundBlaster PRO internal CD audio connector so that you can Mix or
Record the sound from it. We make cables for CHINON, NEC, SONY, and
others. For more information CALL The ToyStore BBS at (408) 432-6131.
Or Send a check for $13.00 to The ToyStore BBS 52 Bonaventura Dr. San
Jose CA. 95035
People crazed for Sound Files call The Toy Store BBS!
The ToyStore BBS Has over 1 gig of files on-line. Over 300 meg of that
is Sound Related!
(408) 432-6061 14.4k Public line
(408) 432-6062 2400 Compucom line
(408) 432-6089 9600 Public line
(408) 432-60xx 14.4k QuickComm Members only line
Download REGISTER.ZIP for the latest FULL USER information. Mention
this ad and receive 15 dollars off a year membership. Also from now
until Jan 1, 1993 Buy one membership and get one of equal value free!
People crazed to talk to other people call Dove Net!
Dove net is California's BEST Chat system supporting over 16 lines for
your use. Live Typing to people all over the world. Over 10,000 files
for download. CALL TODAY! Instant Access, Adult Files, Chat & Games
(408) 956-1950 (510) 489-7740
(510) 796-6944 (408) 379-9895
(408) 956-19xx QuickComm 14.4k Members only line.
Page 4
The PC Sound Card Buyers Guide.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
By the America Online PC Music & Sound forum staff
Not long ago, buying a sound card meant deciding between the
original AdLib Music Card or Creative Labs' Sound Blaster. The choice
was simple: basic synthesized FM music, or FM music plus digital
recording and playback.
But the competition is considerably stiffer these days! And
though there are a number of new sound cards that are compatible with
the original mono Sound Blaster, the most interesting new products are
stereo. The Sound Blaster Pro (SB Pro) from Creative Labs, and
MediaVision's Pro AudioSpectrum (PAS) have established stereo cards as
a new minimum standard for most buyers.
Stereo FM music and stereo digital input/output are standard on
all the new high-end cards. But extras like CD-ROM interfaces (SCSI or
proprietary), different types of music synthesis, and software bundles
can complicate the choice among competing products.
The sound card market has been flooded in the last several months
with outstanding new hardware. Among the recent introductions (just to
name a few): the new Gravis UltraSound; MediaVision's Pro
AudioSpectrum series; Creative Labs' Sound Blaster Pro series; ATI's
Stereo F/X; the on-again, off-again AdLib Gold series; and the
high-end Turtle Beach Multisound.
So how do you decide? With all of these choices, how do you know
which PC audio hardware is best for you?
First, consider your goals. For example, you wouldn't want to buy
a VGA card that has a speed rating of "barely swifter than molasses" if
you are a devout Windows user -- but a co-processed graphics card is a
waste of money if you never use VGA graphics. So, when evaluating an
audio card, you have to consider both its capabilities and your needs.
Ask yourself a few questions, like:
- What do you want to use this card for?
If games are your bag, you will want to stay within the realm of
Sound Blaster compatible music cards! But if you are more concerned
with multimedia or MIDI sequencing, obviously you may want to shift
your view more to the PAS-16 or Turtle Beach Multisound end of the
scale.
Page 5
- How important is compatibility?
Again, if you are interested in sequencing MIDI songs and playing
other peoples' MIDI music, you are definitely going to take this into
consideration when making your purchase. Game players may want to take
a serious look at the SB Pro - which is currently the most widely
supported stereo audio card.
- What about vendor support?
The Mondo AudioBuster sound card may be the hottest ticket in
town, but if there are no companies supporting the product, you should
cool your heels and watch the trends for a few months. If the major
industry software and/or hardware vendors are not supporting the
product you have your eyes on, you will probably have a difficult time
finding any software for your new goody.
- Is multimedia a factor?
If you plan to use a sound card for developing or presenting
multimedia, compatibility with your presentation software is of
paramount concern. Since most multimedia software runs under Windows,
make sure to choose a card with Windows 3.1 compatibility.
- Is MIDI an important feature?
Although all of the sound cards mentioned can be used to compose
and play MIDI music, for serious MIDI sequencing you may want to
consider the high-end Turtle Beach Multisound audio card or a dedicated
MIDI interface/synth device like the Roland SCC-1.
When you've decided on your needs, it's time to start reading
reviews, talking to computer hardware dealers, investigating all the
nit-picking details, and asking LOTS of questions! Be patient --
chances are, you'll only be buying one sound card for the next two or
three years, so you certainly aren't going to be happy if you rush out
and buy a product that becomes obsolete before it is six months old.
Don't try to be the first person on your block to get the newest
whiz-bang sound card or you may get stuck with hardware that garners no
third party support. And remember the PC Music & Sound Forum's motto:
"The best specs in the world don't mean diddly if the card won't
work with your software!!!"
Page 6
Special Preview: New Products from Creative Labs!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Creative Labs Unveils New Products:
Creative Labs, the maker of the world-famous Sound Blaster PC
audio card, has just released 3 new sound peripherals. The Port
Blaster (priced at $199), the MIDI Blaster (priced at $499), and the
much awaited Sound Blaster 16 (notice it's not called the Sound Blaster
Pro 16) (priced at $349). All prices are in US Funds, of course.
The Sound Blaster 16 is fully Sound Blaster Pro compatible. It
features the OPL3 20-voice stereo FM chip, mixer, 4 watts per channel
amplifier, MIDI port, microphone & stereo line-in jacks, and volume
controls. None of this are earth-shaking changes. The only major
change is that digital capabilities have been increased to full 16-bit
44.1 Khz stereo sampling & playback for optimal CD-quality sound. One
mail-order store sells this card for a low $189. So many Creative Labs
fans will like this card.
The MIDI Blaster is something entirely new that wasn't very well
documented It's an external device that meets general MIDI
specifications and provides PCM (pulse-code modulation) wave-sampled
instruments sounds with 20 instrument polyphony and presets that
feature 128 sounds, 33 effects, and 55 drums. Judging from the price,
I suspect that this is module that was rumoured to have the Proteus EMU
synthesizer.
The Port Blaster is a version of the Sound Blaster Pro that plugs
in the parallel port. It has practically all the features that the
regular SB Pro has. 8-bit stereo sound, OPL3 chip, mixer, everything
that's significant. I'm not sure, but I don't think that it has the
SCSI port because it plugs into the parallel port but it does have a
MIDI port. At this price, I suspect that Creative Labs is offering a
real deal.
Page 7
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║ [S] ║ ║
║ Smiley's ╠═══════════════════╣ ╔════════════════╗
║ Arcade ║ ╠═════════════╣[P] Post Office ║
╚══════════╝ ╔════════════╗ ║ ╚════════════════╝
║[V] Village ║ ║
║ Square ╠═╬═══════════════════════════════════════
╚════════════╝ ║ [E] Go EAST
[W] Go WEST ║ ╔══════════════════════════╗
════════════════════════════════════════╣ ║ [C] The Charles Babbage ║
╠═══╣ Memorial Computer Centre ║
╔═══════════╗ ║ ╚══════════════════════════╝
Help, info ----->║[O] Chuck's╠═══════╣ ┌───────────────────────────┐
and sign-up ---->║ Office ║ ║ │ ·The Virtual Village BBS· │
╚═════════╦═╝ ║ │ ───────────────────────── │
╔════════════════════════╗ ║ ╔═══════╩═════╗ │ This is our main "menu". │
║ Navigation Assistant ║ ╚═╣[#] Main Gate║ │ - No help files │
╠════════════════════════╣ ╚═════════════╝ │ - No commands │
║[@] Look someone up ║ ┌─────────────────┘ - No techie jargon │
║[!] Your Virtual Persona║ │ Our simple MAP interface makes BBSing easy. │
║[T] Check the time ║ │ Try our point-and-shoot download area & our │
║[G] Goodbye ║ │ advanced chat area. Free demo (416)538-9999 │
╚════════════════════════╝ └─────────────────────────────────────────────┘
--------------------
Commercial Review:
Sherlock Holmes, Consulting Detective CD-ROM
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written by ICOM Simulations Inc.
Reviewed by Brad Barclay.
As the title implies, in Sherlock Holmes, Consulting Detective you
play the part of the most famous fictional detective in the world. You
have three different mysteries to solve: The Case of the Mummy's
Curse, The Case of the Mystified Murderess, and The Case of the Tin
Soldier.
This game is quite unique from all of the other MultiMedia CD-ROM
games thus far reviewed in the Sound Blaster Digest in that it uses
digitized audio and video as the main focus of the game itself.
Each mystery starts off with an introduction movie: a digitized
video of Sherlock Holmes and Watson, along with a guest or two, talking
amongst themselves, much like watching a television show or a movie at
your local theatre. But the difference in this game is that you have
full control over where Holmes and Watson go, and whom they speak with.
Each selecting bring up another video, along with full audio. The
player picks up clues as they speak with various suspects, and inspect
various places and objects. Once enough clues have been picked up inPage 8
order to solve the mystery, the player goes to the court of London in
order to plead their case in front of a judge. The player is then
asked various questions (assuming that there is enough evidence to
warrant a trial) to show that they have interpreted the clues correctly
in order to fully solve the case.
Each video is shown in a window in the middle of the computer
screen. The game itself uses a resolution of 320 x 200, with 256
colours, and thus requires at least a standard VGA adaptor and monitor
to display correctly. Although this resolution may seem to be quite
low, the quality of the digital video along with the fast screen
updates fools the eye into thinking that there is more detail than
there really is.
The user interface is quite simple indeed. The game utilizes a
Graphical User Interface with the minimal number of buttons or
selections. The game is extremely simple to navigate using the mouse
(which is required to play Sherlock), and even a novice computer user
can begin to enjoy this game with a minimal amount of effort.
The acting itself is quite good. It is obvious that every effort
was made by Icom to hire the best quality actors it could. The
mysteries and scenes themselves are always quite believable.
In conclusion, this game is really a must for anyone who enjoys a
good mystery, and especially those who enjoy reading about the
adventures of Sherlock Holmes,
--------------------
Official SBD Support BBS's:
=-=-=-=-=-=-=-=-=-=-=-=-=-=
You may notice that later on in this issue, we have included a
special listing of Official SBD Support BBS's. What does this mean?
The Official SBD Distribution BBS's are a group of bulletin board
systems around the world which receive a copy of the SBD on the day of
it's official release, straight from SBD Head Office. These BBS
systems are guaranteed to have the SBD on the day it's released, and
these files are guaranteed to be the exact official SBD distribution
files, guaranteeing you, the reader, with fast, free* copies of the
SBD.
If you are the sysop of a BBS system and are interested in
becoming an Official SBD Distribution BBS, fill out the form included
in this edition of the SBD along with a cheque or money order for $100
CDN (Yes, we've reduced our rate from $120!), payable on a Canadian
bank. In order to fully qualify for Official SBD Distribution status,
you must be able to provide the SBD for free to all users, and the SBDPage 9
must be available for download on a users first call. When you
register your BBS system with the SBD, you'll be added to our list,
and will receive the SBD 6 times a year, right on the official
distribution date. You and your users will also receive special bonus
files, and special discounts to special offers from the SBD. The staff
of the SBD will also be available for your users to leave messages to
and ask questions of. For more details on this special service, please
contact the SBD Head Office. See Contacting Us... below for more
information on how to contact our head office.
NOTE: BBS Sysops that advertise with the SBD will receive free
Official Distribution status for each month that they
advertise with us.
* Calling users may have to absorb any charges incurred from
long-distance calling. Contact your local telephone utility for
information on long distance charges and calling.
--------------------
Planning a MultiMedia Presentation
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Part I: What do you wish to accomplish, and how?
Written by Brad Barclay.
MultiMedia has became quite the catch word these days. Everyone
is wanting to get in on the act, and MultiMedia presentations is
quickly becoming the advertising medium of the 90's. The ability for a
company to produce full-featured presentations for training sessions,
interactive tutorials, or self-running demonstrations for trade shows
has became quite the interesting prospect indeed. Displays can be
designed in-house by existing staff, who in many cases don't even need
to know how to program a computer to design a presentation. All it
takes is the right equipment, a little time, and knowledge of the
product or service that you're trying to advertise. This is the first
article of a multi-part series which will deal with how to design,
implement and finally present a MultiMedia presentation of your own.
0In this first part we will begin with the concepts and ideas that you
wish to convey, and how to go about organizing them into a coherent
concept before begin actually designing the display.
The first thing one should establish before beginning to design a
MultiMedia presentation is what it is that they wish to accomplish by
designing the presentation. Do you wish to inform an audience of some
fact or idea? Do you wish to advertise a product or service? Are your
intentions to educate the viewers?
The second thing to identify in the design of your MultiMedia
presentation is your target group. Are you targeting a small group,
or a large group? Are you targeting business groups, educational Page 10
groups, students, professionals, interest groups, or any other group
of people? Or perhaps you will be targeting a varied group of people.
Do you expect this group to know or understand the basics of the idea
or concept that you wish to convey? What level of understanding will
your audience have? This can be a big factor in your decisions on how
to design your presentation. If you expect your audience to be
perhaps of the professional sort that have a good understanding your
the idea or concept that you wish to convey, you will probably wish to
concentrate on expanding upon the basics of the concept or idea: by
going over the basics which the group already knows, you can make a
presentation uninteresting. On the other hand, if you expect your
target group to be of a basic or unknown level of understanding on the
concept or idea you're presenting, a preview of the basics may be a
better idea, with a look into some of the more advanced aspects of your
concept for those who catch on quickly. For example, if you're trying
to sell a new computerized stitching machine to a group of clothing
manufacturers, it is probably best to show them many of the technical
aspects of your equipment. But doing a presentation of the same
product with the same intentions (to sell your machine) to a group of
people who enjoy sewing as a hobby, you would probably want to
demonstrate how your product is useful, without going into the
complexities of interfacing with a computer, or how the software was
programmed.
Lastly, you must decide what sort of format your presentation will
take on. Will the presentation be a self-running demonstration, or
will it be interactive? Self-running displays are good when you wish
to address a group of people at once, but an interactive display is
better suited if you expect only one or two people to participate in
your display at any one time.
When trying to answer these questions, always remember this one
simple idea: to get people interested in what you wish to convey, you
must catch their interest, and give them some way of participating in
what your display has to offer. Your display should be able to answer
many of your audiences questions, and to do this one must attempt to
think like their audience when planning their display. Again, an
accurate estimation of the knowledge of your audience is the key to
success.
Next issue we'll deal with planning the actual display itself:
how to segment it into scenes, how to convey your ideas within each
scene, and how to maximize the use of audio and video to capture and
keep your audience's attention.
Page 11
╔═════════════════════════════════════════════════════════════════════════════╗
║ ╔═══╗ ╦ Bulletin Board System ║
║ ║ ╩ ║ ======================= ║
║ ╚═══╗ ╔════╗ ╦ ╦ ╦════╗ ╔════╣ 1200 to 57,600 Baud ║
║ ║ ║ ║ ║ ║ ║ ║ ║ ║ 2.0 GIG on line! ║
║ ╦ ║ ║ ║ ║ ║ ║ ║ ║ ║ 24,157 Files on line! ║
║ ╚═══╝ ╚════╝ ╚════╝ ╩ ╩ ╚════╝ SoundBlaster and Adlib ║
║ ╦ Games, Utilities, Demos ║
║ ╔════╗ ║ Gifs, Graphics, Technical ║
║ ║ ║ ╦════╗ ╔════╣ Data and Word Processing ║
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║ ║ ╩ ═╦═ ╔═══╗ ║ ══╬══ ┌────────────────────────────┐ ║
║ ╚═══╗ ║ ║ ║ ╠═══╗ ║ │Special Sound Blaster Digest│ ║
║ ╦ ║ ║ ╚═══╣ ║ ║ ║ │ access on your first call! │ ║
║ ╚═══╝ ═╩═ ║ ╩ ╩ ╩ └────────────────────────────┘ ║
║ ╚═══╝ ╔══════════════════════╗ ║
║ ║ Winnipeg, Manitoba ║ ║
║ ║ CANADA ║ ║
║ ╚══════════════════════╝ ║
║ ECHO - WildNet, WinEcho, and WildWpg message bases ║
║ Node 1:(204) 633-1011 USR Robotics 16.8 DS Node 2:(204) 633-2364 2400 Baud ║
╚═════════════════════════════════════════════════════════════════════════════╝
____________________
Subscriptions to the SBD
=-=-=-=-=-=-=-=-=-=-=-=-=
The Sound Blaster Digest is available in over 15 countries around
the world, on many of the planet's best bulletin board systems. Sadly,
in many areas the SBD is very difficult to find on a regular basis, if
at all. In addition to this, it sometimes occurs that the reader is
just unable to find the issue or version (either Windows or Text) that
they want.
For those readers who have problems in receiving the SBD, look no
further. The Sound Blaster Digest offers a new and improved
subscription service! Once every two months another new and wonderful
edition of the Sound Blaster Digest is sent to your mailing address,
including both the Text and Windows issues on a single diskette in
either 3.5" or 5.25" diskette format. You will receive 6 issues in
all, and if you wish to continue to subscribe after the year is over,
you will be able to at a reduced rate.
Page 12
Here is a listing of our Subscription rates as of September 1st,
1992:
Within Canada: $30
Within North America: $35
All Other Areas: $40
All prices are listed in Canadian dollars. Orders from outside of
North America, please be sure to make all cheques or money orders
payable on a Canadian or US bank. All other cheques and money orders
will be returned to the sender. If you are unsure on how to send an
international cheque or money order payable on a Canadian bank, please
contact your local banking branch.
____________________
The Wonderful World of MIDI
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written by Cory Mistysyn.
(Editor's Note: Valli Persad, our regular MIDI columnist will be back
with another of his famous MIDI columns in our next issue. Until then,
Valli has designated Cory to take over the reins for a month. This is
Cory's first article with the Sound Blaster Digest).
Ever since the PC was introduced to the world, its wonderful world
of sound has grown and is now becoming so large, both as a concept and
a global product, that one's household will soon be incomplete without
it. This "world" I speak of was a miracle to the human ear when it
could listen to beeps and high-to-low tones only a few short decades
ago.
Today, who is going to sit down at their home computer to listen
to beeps and other computerized sounds? There is no miracle in that
anymore, as it has been replaced by Sound Blasters, CD-audio, MIDI
(Musical Instrument Digital Interface), and the list of audio products
go on and on. In the early 1980's, the first standard MIDI product
was introduced. Ever since, its attractive functions and capabilities
have resulted into a growing curiosity and time-eating hobby for MIDI
users. MIDI products have swept the music industry. This is a
wonderful thing to hear after realizing the IBM PC was originally
designed to be a business machine.
Now, why add sound to your PC? Maybe you haven't had the
privilege to play a game or two with Sound Blaster quality music and
sound. Do you only have a PC speaker? No PC speaker's limited sound
will ever come near to matching the Sound Blaster's sound capabilities,
such as playing .VOC files. You get more static and/or pauses while
the .VOC is loaded bit by bit in the middle of the audio playback.
This does depend on your .VOC-playing program, but it still does not Page 13
reach SB standards. The same applies to .MOD files; and, as far as I
know, .ROL, .CMF, and many other file types will not run through PC
Speaker.
Well, I guess I've babbled long enough.. I hope you enjoyed this
article, and I also hope it has aided you in any possible decision
concerning today's PC's numerous sound capabilities.
____________________
Shareware Review: Opl-2 Voice Editor
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Software by Jesper Hanson
Reviewed by Brad Barclay
At last, a shareware program for editing and creating your own
instruments for any Ad Lib or Sound Blaster compatible audio card!
This excellent piece of software allows nearly anyone to design their
own instruments quickly and easily.
The software is really quite easy to use, even if one doesn't know
what all the different settings are for. Requiring at least VGA (and
making full use of it's 640 x 480 resolution with 16 colours), an Ad
Lib compatible audio card, and a mouse, this software is easy to use
and quite informative too.
The screen is split into two sides: one for editing the carrier,
and one for editing the modulator. Each side of the screen has a
window showing a colourful graph of your audio information. Everything
is manipulated by clicking on various buttons on turn a function on or
off, along with increasing or decreasing the value of many other
variables.
Both drum mode and instrument modes are supported, with two
buttons on the screen allowing the user to playback a single note of
their newly designed instrument, or to play the whole scale using their
instrument. These two features help an instrument designer to
fine-tune their creations. Also supported is a MIDI load option for
loading in a simple MIDI song file in .TRK format (this is a single
track MIDI format file with an optional drum track on track 16, renamed
with an extension of .TRK) for playing back a simple song while
utilizing your new instrument. This feature is extremely helpful when
you're trying to choose just the perfect instrument for your .ROL or
.CMF song file creation: by listening to the song with a selected
instrument, you can fine tune it until it fits into your song
perfectly.
Page 14
The included documentation does very well to go into the extreme
complexities of FM synthesis, with examples and explanations as to how
all the information contained in the instrument file is used to
generate the final instrument. Also included is the actual file format
for .INS files.
About my only complaints about this software is in it's lack of
ability to work with Sound Blaster .SBI files, and it's lack of being
able to read and write instruments to and from a .BNK instrument bank
file. These two simple features would make the software even more
useful for creating your own instruments. The documentation included
with the software states that an OPL-3 version is in the works for the
new Sound Blaster Pro series.
Overall, this is an excellent piece of software, and is a must for
every serious music programmer. It's ease of use and well thought out
interface make it more than a capable instrument editor.
____________________
Contacting Us...
=-=-=-=-=-=-=-=-=
We enjoy hearing from our readers, and we are always willing to
accept submissions by readers. If you wish to contact us at the Sound
Blaster Digest, the following information should make it a whole lot
easier.
By mail, print out the included envelope and attach sufficient postage.
Or write to us at:
The Sound Blaster Digest
36 Sutter Avenue
Brampton, Ontario
CANADA L6Z 1G7
Page 15
By phone, call voice by calling:
(416) 840-0104
You may also E-mail the SBD at the following InterNet address:
InterNet: sbdbrad@aol.com
You may also leave E-Mail to the SBD on any of our Official Support
BBS's. Please address all messages to Brad Barclay. Please see the
next article for our listing of Official Support BBS's.
_____________________
Official Sound Blaster Digest BBS's:
Listing for November 1992 to December 1992 inclusive:
NAME: NUMBER: CITY:
America OnLine see below* Vienna, VA
Pigbreath Media BBS (416) 690-8080 Toronto, ON
SBD Support BBS (416) 840-2485 Brampton, ON
Sight & Sound BBS (204)-633-2364 Winnipeg, MB
Super SONIC BBS (416) 225-8942 Willowdale, ON
The Toystore BBS (408) 432-6061 San Jose, CA
The Virtual Village BBS (416) 538-9999 Toronto, ON
* For a free America Online Starter Kit or more information, call
(800) 827-6364
____________________
Wrapping It Up:
=-=-=-=-=-=-=-=
Well, this December 1st marks the second anniversary of our first
edition of the Sound Blaster Digest. Many people have put in many
hours and days of their time into producing the 20 issues we currently
have available to the public, and I'd like it be know that without
their efforts, we may have never made it to where we are today.
Upcoming SBD events to watch for: Media Television, a production
of Toronto's hottest television station, City TV has expressed an
interest in doing a report on the SBD. If this goes through to it's
completion, we'll be sure to provide the time and date of the telecast
on many BBS systems in the Toronto area. Also, be watching next issue
for our SBD Demo Tape, Volume II. Yes, we know it's been promised for
a long time, but by next issue it will be available to the general
public.
Page 16
Also, before we sign-off for this issue of the Digest, I would
like to welcome on a new addition to the SBD team: Mike Stafford, who
will be in charge of disk duplication and distribution. Also, Karen
O'Hearn will become a more active member of the Digest team, utilizing
her free time to go towards Subscription distribution. Karen has been
with the SBD since issue #3.
Thanks again for reading the Sound Blaster Digest. Deadline for
submissions for issue #21 is Sunday, December 20th, 1992. Issue #21
will be released on Sunday, January 3rd, 1993. Hope to see you then!
Brad Barclay
Publisher of the SBD